Display Mode in Computer Graphics

Display Mode in Computer Graphics

Display modes of the adapter card can be categorized either as text/character mode or graphics mode.

Text Mode

In the text mode, the screen is internally represented as text instead of Pixel. The screen is divided into a rectangular grid (cell or referred box), each cell is capable of bold a single character only. All video standards support text mode with 25 rows and 80 columns of characters. Text mode has mono-space fonts, which means each character has an equal width on the screen. So that output can be aligned properly. Screen manipulation in text mode is faster compared to graphics mode and it requires less memory.

display mode

Graphics Mode

Graphics mode is a computer display mode that generates an image using pixels. In graphics mode, the screen is internally represented as a grid of pixels. Pixel is the smallest addressable entity on the screen. Everything including characters is represented in terms of pixels. Graphics mode supports smoother shapes and fonts. Graphical objects like a circle, line, triangle etc. cannot be displayed in text mode. As per the requirement, the application programmer can switch between text and graphics modes.

display mode

Display Mode

The graphics adapter supports different resolutions, colors and aspect ratios. Detail of various adapters is shown in the below table.

Adapter AcronymFull formResolutionAspect RatioColor Supported
SXGASuper Extended Graphics Array1280 x 10245:4224
SVGASuper Video Graphics Array800 x 6004:316
VGAVideo Graphics Array640 x 4804:316
MCGAMulti-Color Graphics Adapter320 x 200
640 x 480
4:3
4:3
256
2
EGAEnhanced Graphics Adapter640 x 350
640 x 200
320 x 200
4:3
4:3
4:3
16
16
16
Hercules720 x 3484:32
CGAColor Graphics Adapter640 x 200
320 x 200
160 x 200
4:3
4:3
4:3
2
4
16

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